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This bug has been fixed so you now get random weather based on the appropriate probabilities (i.e., chances) for February. Changed the code so Canada (including UK controlled part of Canada) plus Greenland and Iceland are now part of the north weather zone. Rewrote the convoy code so New York port will be set as a destination if Halifax becomes Axis controlled. Changed the code so the convoys will become US and go to New York when UK surrenders (Ottawa falls).US make a Declaration of War (Do W) upon Germany when an Axis unit controls a hex in Canada (including UK controlled part of Canada).Britain, France and USA) and Russia non-cooperation tension where Western Allies fight at reduced supply levels in Russian controlled hexes and cannot use the Russian railway network and vise a versa for Russian units in Western Allied controlled hexes Finnish, Romania and Hungarian fighter units that spawn at 5-steps on activation Finland activation for the axis at or before Russian entry into the war Less random, random research model, which is now the default Updated convoy routing model that better handles loss of critical convoy cities Added more information, which is easier to grasp, to the unit description, tooltip and resource menus and mini map Added more flexibility for players customizing their games by moving more game parameters to the data file Added more security to PBEM to ensure an opponent cannot retrieve a players password or inadvertently, or intentionally, play with different game parameters Optimized for PBEM and hotseat play and will not support TCP/IP play Fixes & Changes in v1.05 (also updates the standard game)Specially created 228-page highly polished and detailed players manual Victory conditions based on the historical German surrender on May 8th 1945Historical Italian surrender model, where Italy can surrender without Rome falling Significantly enhanced map, which includes more cities, ports & forts (e.g., Gustav, Ostwell & Siegfried), revised political boarders, updated/new terrain features (e.g., Persian Gulf), naval transport loops (e.g., Kiel) and airbases Historical OOBs (order of battles) and unit placements for major & minor countries Country specific unit graphics and NATO counters for all major and minor nations Sea transport and seaborne invasion models Submarine and ASW models realistically modeling the Battle of the Atlantic Map wide weather that includes fair, mud/rain, winter and severe winter effects on units on land and clam and rough sea effects for units at sea Robust partisan model forcing historical commitment to anti-partisan operations Blitzkrieg effect applied to invaded minor countries, Russia and units in France Russian Siberian reserves released on USA entry or when axis close on Moscow Rail model including the ability to degrade capacity through bombing and conquest North African supply model limiting number of Axis units in North Africa Traded oil (Germany & Russia), iron ore (Germany & Sweden) and leased air bases (Azores, Portugal & USA)Lend Lease to Russia through Persia Ability to ground carrier air wings and fighters in order to save oil and reduced losses Imposed limits on air attacks now making the use and impact of air far more realistic Monroe Doctrine where the USA activates if axis units land in Canada or the USAWestern Allies (i.e.Britain, France and USA) and Russia non-cooperation tension where Western Allies fight at reduced supply levels in Russian controlled hexes and cannot use the Russian railway network and vise a versa for Russian units in Western Allied controlled hexes Finnish, Romania and Hungarian fighter units that spawn at 5-steps on activation Finland activation for the axis at or before Russian entry into the war Less random, random research model, which is now the default Updated convoy routing model that better handles loss of critical convoy cities Added more information, which is easier to grasp, to the unit description, tooltip and resource menus and mini map Added more flexibility for players customizing their games by moving more game parameters to the data file Added more security to PBEM to ensure an opponent cannot retrieve a players password or inadvertently, or intentionally, play with different game parameters Optimized for PBEM and hotseat play and will not support TCP/IP play Fixes & Changes in v1.02Changed the expected entry date for Poland, who is pro Allied, to 9-1-1939.

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Similarly, the allied player wasnt any messages when the USA and Free France activated. Fixed a code bug that caused the game for some players to hang on startup when scenarios are loaded.

If Germany; however, declares war on Poland then all Polish units suffer an immediate efficiency loss of 10%.

Fixed a messaging bug where the owning player wasn't being notified when a minor ally activated on their own.

version: v.1.06 Grand Strategy Fixes & Changes in v1.06 (also updates the standard game)Fixed a bug where allied convoys would hang at their spawning points if bottleneck hexes were occupied by friendly (allied) naval units.

Added = 1939, 1940, 1941, 1942, 1943, 1944) scenario files would work with GS.

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